Hey! I helped out on an Extra Credits episode on how shooter games could re-approach World War II.
Working with the team was a blast, and I hope to do it again one day. And, oh man, is it cool to see myself as an EC bean person.
If I had to add anything to this, it would be that our WWII games draw so much inspiration from films, that perhaps devs could start by looking at WWII films that are different than the standard fare.
One great example in theaters this week is Assassination, an action film about the Japanese occupation of Korea. Perfect fit for an FPS? Probably not, but it’s not the worst place to start in seeking other cinematic visions of the war.